Brawl - King Dedede - Action - 0x11a
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24001 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 466 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 476 }
- Subroutine(0x224d4)
Exit Script